Based in Texas
Project Arrhythmia is a rhythm based bullet hell style game about technology and dystopia life. The main mechanic of the game is controlling a computer interface that will try to attack the player in sync with the music. In short your objective is simple: avoid things, and don't die!
Project Arrhythmia came to be after I found myself frustrated with the lack of any true audio centric games. I have always been interested in games like soundodger+, 140 and OSU!. Where the music is a core part of the gameplay however I found the gameplay didn't react to the music as tightly as I would like. So I set out to make a game where every sound from a chiptune beep to a guitar rift could be perfectly represented within the game.
Logo & Icon
Awards and Recognition
Selected Articles and Quotes
"Project Arrhythmia is a game early in development, that promises a narrative-driven experience, with gameplay reminiscent of bullet hell games. [...] The game is pretty to look at, with its minimalist style making objects easy to see, as well as allowing you to dodge things fairly efficiently while you’re flying around."
- Michael Cottuli, Click Indie
"Featuring a cool electronic soundtrack synced to the pulsing on-screen visuals, your aim is to survive until the end of each song/level by avoiding the variety of colourful pulsing boxes. [...] The excellent audio tracks are complemented perfectly by the pulsing visuals, making Project Arrhythmia a gloriously hypnotic audio/visual experience. A super cool rhythmic dodge-em-up."
- Calum Fraser, Alpha Beta Gamer
"The PlayStation 2 startup screen has gained sentience and attacks the players with groovy tunes."
About Lime Studios
Lime Studios is an independent game development and design studio created back in 2009 by Liam Craver based in Texas.
Based in Texas
Lime Studios is an independent game development and design studio created back in 2009 by Liam Craver. Lime Studios' current game development project is called Project Arrhythmia, a rhythmic dodge-em up.
Lime Studios started as a hobby of Liam Craver's but soon became more than that.